Fixed an issue that caused Warlords of Draenor heirloom trinkets from scaling correctly at their second upgrade step.Fixed an issue that sometimes caused the appearance of a belt to be removed when a Guild Tabard is removed.Another last way you can obtain cataloged research is through single turn-in quests.Fixed an issue where a player that was attacked by a Rogue that immediately vanished after would sometimes drop out of combat much quicker than intended.Fixed an issue where Poison Cleansing Totems from Horde Shaman would dispel 2 stacks of poison instantly when used, instead of the intended 1 stack.Fixed an issue where multiple spectators could not join the queue for a Spectator Match War Game.The Botanica, The Mechanar, and Arcatraz dungeons now require Expert Riding skill to enter.Fixed an issue where the Colorblind Mode filters were not working as intended on newer graphics cards on DirectX12.įixed an issue where the unread mail icon on the character select screen and on the minimap would appear before purchased Auction House items were sent to the mailbox.Fixed an issue where some icons on the minimap would appear incorrectly while in spirit form.Fixed an issue where the Summon Favorite Mount button would sometimes not work.Fixed an issue where Threads of Fate World Quests were not appearing on the World Map for characters under level 50. These are quests to return large artifacts to Archivist Roh-Suir.
There are a total of 20 of these quests, and each one rewards 250 cataloged research. The number of items you can collect is based on your Tier reputation with Archivist’s Codex.
When you reach the next tier, you can collect more artifacts. Where you get the artifact quests from also changes based on your tier. For the first tier, you can simply collect the artifacts from the location.
At tier 2, you need to purchase keys from Archivist Roh-Suir to open chests. I've also noticed something even stranger today, where a friend and I both could only find three out of four chests in Korthia (we were not in together) but then when we joined another friend in there in his instance, the fourth chest was available.And finally, tier 5 requires you to complete several puzzles after purchasing Research Report: Ancient Shrines from Archivist Roh-Suir.įor the 3 rd tier, you will need a Teleporter Repair Kit to enter one of the two chambers in Korthia.Īt tier 4, you will find the artifact quests in the rift. I'd imagine every player has an x amount of spawns "tied" to them per period (week or assault) and once you loot them all they're gone. I'm also fairly certain there is some kind of cap to stolen anima vessels, maybe per week or maybe per assault (the outside ones are tied to the assault, at least) since yesterday I looted a bunch and today only looted one even though I combed through the entire zone twice. I've found them all over beastwarrens, the furnace area, tremulacrum (one in the basement area) and the current assault area. There's also a lot of spawns, all over the maw. On the inside we also had people being unable to see certain anima vessels while others were able to see them. I found two outside ones while my guildie couldn't, but found two in different spots. The stolen anima vessels seem to be somehow personal. Those things would yield a lot more in terms of return investment. Or working on their UI, WeakAuras, or running keys for practice if they’re a M+ only player and don’t raid. If you want to think of time spent efficiently to help a CE guild as players of this skill level in this thread, they would get a lot more value out of researching the dungeon journal and the fights on mythic rather than putting hours into running around Korthia doing rifts. Unless you’re competing for world top 10-20 or so in sanctum with the likes of Limit, Pieces, Method, etc, and need to have level 6 unlocked to have sockets for your gear for the start of mythic week, then just do your Korthia dailies every day and kill a rare and that’s more than enough. It isn’t going to push one of these guys’ world 1000 guilds to suddenly being world 970, or even 990. Unless you actually enjoy “treasure finding” and exploring in this game, this stuff is nearly pointless to grind in regards to performance enhancing your character. Note: Need to be in The Maw for these waypointsĮdit: added stolen anima vessels. Here are all of the waypoints for Riftbound caches, Zovaal's Vault spawn points and rares in both the Maw and Korthia: So im try harding rifts and I collected all this info for macros for myself and the guild.